AnimatedImageView
Represents a subclass of UIImageView
for displaying animated image.
Different from showing animated image in a normal UIImageView
(which load all frames at one time),
AnimatedImageView
only tries to load several frames (defined by framePreloadCount
) to reduce memory usage.
It provides a tradeoff between memory usage and CPU time. If you have a memory issue when using a normal image
view to load GIF data, you could give this class a try.
Kingfisher supports setting GIF animated data to either UIImageView
and AnimatedImageView
out of box. So
it would be fairly easy to switch between them.
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Enumeration that specifies repeat count of GIF
See more
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Whether automatically play the animation when the view become visible. Default is
true
. -
The count of the frames should be preloaded before shown.
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Specifies whether the GIF frames should be pre-scaled to the image view’s size or not. If the downloaded image is larger than the image view’s size, it will help to reduce some memory use. Default is
true
. -
Decode the GIF frames in background thread before using. It will decode frames data and do a off-screen rendering to extract pixel information in background. This can reduce the main thread CPU usage.
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The animation timer’s run loop mode. Default is
RunLoop.Mode.common
. Set this property toRunLoop.Mode.default
will make the animation pause during UIScrollView scrolling. -
The repeat count. The animated image will keep animate until it the loop count reaches this value. Setting this value to another one will reset current animation.
Default is
.infinite
, which means the animation will last forever. -
Delegate of this
AnimatedImageView
object. SeeAnimatedImageViewDelegate
protocol for more.
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Starts the animation.
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Stops the animation.
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